Topic: mapping & scripting
aside from the new scripting language... the way scripts are added should be changed... or at least the choices of ways to add them in...
like, i noticed... when you walk into the dragon lair, and walk through the hall it says "you feel warm air.." or something, but the same when you walk out... now, scripting tiles should be able to be set to only be activated by someone walking a certain way... so when you walk in it says it, but not when you walk out... and also, possibly wall tile properties that allow entry through one, two or three ways, and exist through one, two or three ways... somewhat like a maze type thing. it may seem useless, but you'll find uses for it in the future
and in the new mapper... when dealing with walls, being as how some are set up... maybe where the cursor is (where the tile would be placed) should be highlighted so you can see exactly where it is going, instead of a general idea as to how you'll see it on the map.. because, really.... with how some of the art is set up, it'll look higher up than it really is.
mmm.. the essence of zur