Ok, well here is what it is since the last update I mentioned...
Player display, paperdolling, etc.
Animations (pathfinding routes through possible animations, and playback)
Color cycling support for that (interpolates between two 8x8 matrices)
Rotation for said player
Next up is reusing most of the above code for monsters, and then slightly less for projectiles. Objects don't animate (maybe they should?) so they'll be a little different codingwise. Still, from here, in a few days I'll have all the entity types' basic drawing and animation code done. Then I'll be putting in highlighting (showing names, etc. when the mouse goes over a character) and status text (the gm thunder area). I welcome any suggestions w.r.t. those, since I'll be implementing them soon