Topic: Skill capped weapons.
What about instead of increasing the requirements of the weapons to equip. You also set a required skill to weild it.
of course to do this the weapons would actually need to be split into classes better.
example is not being able to wear a heavy Xbow at 1 archery but at say 80
or a claymore at 70 fencing.
I think this would help the game in terms of forcing people to choose a class. A mage is unlikely going to raise 80 points in archery to wear a weapon of a different class.
Also it would slow leveling a little bit as well. People cant just get a gold plate and claymore on and power there way to 300+
They need to donate some time to their skills. I mean realistically if a mage needs to put in time to cast spells then a warrior should need to work for their ability as well.
Note: Dont know if its been mentioned but maces are severely left out...