Topic: Player Stats
What do you guys think about the current player stat system? I liked the introduction of the constitution stat this client(since mag determining run never made very much sense). However I thought the pvp system was hurting a little without aglility stat.
I propose incorporating properties of the old Agl skill into Def stat. I would do this by giving defense the ability to block a percentage of an attack based on the level of the skill with a smaller chance to totally block an attack. I would also tie in shields to this stat as well. This way it would make defense useful again and it would be an easy fix as far as balancing issues go with one-handed weapons vs two-handed.