Re: Experience Points
The reason I think the queue should be "last one in, first one out" is that a player could abuse it just like the "nipping" issue. If the monster is down to 20%, a player knows he'll get at most 20% of the experience from that monster. So, if he nips at him over and over again... go from 20% to 10%, heal back to 20% then to 10%, etc... eventually the player who initially got it that low loses out on all the work he did and that last player kills it to take the experience. I also see the pros of the "first one in, first one out" approach though. Whichever direction is chosen, I feel that this may be the 'best' way to handle experience for the new client.