Topic: Have issues trying to get 16-bit joystick inputs consistently
Hello. As the title says, I'm having trouble trying to run a 16-bit joystick/hardware. Sometimes, it works when I run the code. Sometimes it doesn't. It's inconsistent and I need help.
I have no troubles with 8-bit. Just with 16-bit joystick I'm having troubles with.
Here's the code:
static void Main()
{
var list = DeviceList.Local;
var joystick = list.GetHidDeviceOrNull(productID: 12345);
if (joystick != null)
{
using (var stream = joystick.Open())
{
var inputReportBuffer = new byte[joystick.GetMaxInputReportLength()];
while (true)
{
try
{
int length = stream.Read(inputReportBuffer, 0, inputReportBuffer.Length);
Console.Write($"Worked!\n");
Thread.Sleep(1000);
}
catch (Exception ex)
{
Console.Write($"Crashed!\n");
Console.WriteLine($"Exception: {ex.Message}\n{ex.StackTrace}");
}
}
}
}
else
{
Console.WriteLine("Joystick not found.");
}
}
Please help me. I really appreciate any kind of help.